As a physicist, I love solving problems
As a software engineer, I love solving every problem only once
As a mathematician, I love optimizing the solution
All the cream details…
Developmental disabilities like Autism Spectrum Disorder (ASD) can greatly impact a child’s (and adult’s) ability to learn and coupe with new tasks or environments. We combine multiple neurophysiology techniques in an effort to study how ASD affects the brain. We believe this multi-modal method will be critical in understanding and ultimately reducing ASD in children.
The Cosmic Ray Energetics And Mass (CREAM) experiment detects high energy cosmic ray nuclei. Cosmic Rays are highly energized charged particles (in this case we are interested in the nuclei of atoms). I helped build particle based statistical simulations of the cosmic rays traveling through a virtual version of the CREAM detectors.
The Cosmic Ray Electron Synchrotron Telescope (CREST) is a multi-university balloon experiment that detects high energy (>2TeV) cosmic ray electrons. CREST probes local sources of cosmic rays because energy loss mechanisms such as inverse Compton scattering and Synchrotron radiation effectively set a limit on how far cosmic ray electrons can travel before becoming less energetic than 2TeV. I helped overhaul the geometry file to include all major frame components, and more accurate measurements of the sensitive detectors.
Cosmic rays impact star formation by ionizing gas, influence planet formation in the disks around young stars and affect the formation of molecules in the interstellar medium (ISM). Cosmic rays are accelerated by the turbulent magnetic fields that permeate the ISM. In order to better understand cosmic ray propagation through the ISM, it is important to have an accurate magnetic field model. I helped develop a technique for assessing the chaotic behavior of any magnetic field model.
Recently in an effort to combine my love of physics and algorithms with graphics I have been creating applications with WebGL. This section is where I put my WebGL projects when they are finished.